What is Cards Against Humanity?

Cards Against Humanity is a party game for horrible people.

Unlike most of the party games you've played before, Cards Against Humanity is as despicable and awkward as you and your friends.

The game is simple. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card (read more).

The First Expansion

Our first expansion pack is sold out. You can sign up below and we'll email you as soon as more copies are available.

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Make your own set for free

Cards Against Humanity is available for free under a Creative Commons license. Making a set will take an hour and cost about $10. Download the PDF for printing instructions, or scroll down for the rules.

How to play Cards Against Humanity

Basic Rules

To start the game, each player draws ten white "answer" cards.

One randomly chosen player begins as the Card Czar, and plays a black "question" card. The Card Czar reads the question out to the group.

Each player answers the question by passing one white "answer" card, face down, to the Card Czar.

The Card Czar shuffles all of the answers, reads them out loud in a humorous fashion, and picks their favorite. Whoever played that answer gets to keep the Black Card as one Awesome Point.

After each round, a new player becomes the Card Czar, and every player draws back up to ten cards.

Pick 2s

Some cards say "Pick 2" on the bottom.

To answer these, each player plays two White Cards in combination. Play them in the order that the Card Czar should read them - the order matters.

If the Card Czar has lobster claws for hands, you can use paperclips to secure the cards in the right order.

Gambling

If a Black Card is played and you have more than one White Card that you think could win, you can bet one of your Awesome Points to play one additional White Card.

If you win, you keep your point. If you lose, whoever wins the round gets the point you wagered.

House Rules

Cards Against Humanity is meant to be remixed. Here are some of our favorite ways to pimp out the rules.

Happy Ending: When you’re ready to stop playing, play the “Make a Haiku” Black Card to end the game. This is the official ceremonial ending of a good game of Cards Against Humanity, and this card should be reserved for the end. (Note: Haikus don’t need to follow the 5-7-5 form. They just have to be read dramatically).

Rebooting the Universe: At any time, players may trade in an Awesome Point to return as many White Cards as they’d like to the deck and draw back up to ten.

Packing Heat: For Pick 2s, all players draw an extra card before playing the hand to open up more options.

Rando Cardrissian: Every round, pick one random White Card from the pile and place it into play. This card belongs to an imaginary player named Rando Cardrissian, and if he wins the game, all players go home in a state of everlasting shame.

Never Have I Ever: At any time, players may discard cards that they don’t understand, but they must confess their ignorance to the group and suffer the resulting humiliation.

Oh shit! The fancy version of Cards Against Humanity is sold out.

If you want to be notified when more copies are available, you can sign up here. We will never send you spam or share your email address with anyone else.

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Credits

Cards Against Humanity is distributed under a Creative Commons Attribution - Noncommercial - Share Alike license - that means you can use and remix the game for free, but you can't sell it.

Feel free to contact us at cardsagainsthumanity@gmail.com.